![]() Over 40 firearms and over 20 melee weapons. Nearly all firearms are customizeable, although Incorporated around 110 of the 120 skills you can buy in Arena Mode. And keep in mind, Skills are not bonuses to stats. That's for Attributes (Strength, Dexterity, Endurance, and Tactics) to govern. Each skill is a thing you can DO, while Attributes govern how efficiently you do it. Anything from dual wielding to bracing your gun with your off-hand to catching weapons thrown at you, skills are each a unique thing that you'll purchase to diversify your fighter. Three complete factions: AAHW, Mercs, and NEXUS Core. In addition, each has a different way of fighting, so that battling each will be unique while not deviating too far from the main thread of combat. For example, the AAHW charges in blindly and without fear, while Mercs are pensive and require their leader's direction, and NEXUS Core soldiers report to a high command that issues directions and keeps them in the best tactical position at all times. Most of these tactics are coming after Pre-Alpha release, but until then, NEXUS units are still deadly efficient. The core characters from the Madness series are built and ready for Story Mode: Hank, Sanford, Deimos, Jesus, Sheriff, and Tricky. ![]() ![]() Currently Objectives are single-task things you can accomplish in Arena Mode to increase the cash you earn during a stage.
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